Whenever I am asked to add another application to my phone I usually groan. I have so many and am wary to add any more. Currently I have three screens full of applications. Augmented reality has moved from primarly computer applications to smart phones. If you type in augmented reality into your smartphone application store you will get AR applications and AR games. I have an Iphone but there are just as many AR applications available on Droid devices. The variety of applications is mind boggling. Two of the applications I want to focus on are JigSpace and Jig Workshop. I am in no way advertising for these two applications but wanted to showcase them for thier ability to assit in the education environment. JigSpace allows the user to scan an object and it then produces a 3-D image. You can scan a toaster or a globe and it breaks that object into its component parts. JigSpace is great for geology, biology, mechanics, or geography. The use is endless for educators and learners. Jig Workshop allows students and educators to create AR presentations for the classroom. An example would be a presentation that breaks down a neuron cell to its most basic components. Again a great tool for students and educators in any learning space. These are applications which I would add to my kit bag regardless of my aversion to adding more to my phone.
Tuesday, September 15, 2020
Wednesday, September 2, 2020
Imagine using a digital text book in which the organs in the human body come out of the skeleton, the core of an atom is exposed or layers of soil are exposed to illuminate the dinosaur skeleton underneath (Klavins, 2020). These augmented reality additions to digital textbooks already exist. A medical student can explore the human body without the need for a cadaver, an archaeology student can participate in a practice dig, and a college student can study atoms without a lab. Augmented reality provides students learning that comes to life from the page. Education has become a 3-D experience for the student transforming them from the classroom to video screen.
Klavins, Ainars (2020). Overly/Augmented Reality for Education and Training. https://overlyapp.com/blog/augmented-reality-in-the-classroom-ideas-for-digitizing-education-and-training/
Making your Own Hologram
Hello All So today I decided we all need a bit of fun in the face of our forced isolation. I am a big Miranda Cosgrove fan. You know from t...