Wednesday, November 18, 2020

Making your Own Hologram

 Hello All

So today I decided we all need a bit of fun in the face of our forced isolation. I am a big Miranda Cosgrove fan. You know from that show iCarly that was on Nickelodeon from 2007 to 2012. It was a very silly show but I pretty much got my whole family watching it. She has a new show on CBS called Mission Unstoppable which is geared towards teaching STEM to young girls. She has a segment on the show in which she creates science based products and last week she created a hologram.  I thought it fit really well with the topic of AR.  Its one thing for the audience on this blog to go to a video to watch AR in action its another to create a hologram that you will be able to really see for yourself.  The great thing about this video is that we all have tablets and phones and the hologram is played on this device.  All you need is a ruler, pen, plastic paper (acetate) which can be found at a craft store, and clear tape.  I have included the video and underneath the video is hologram videos you play on your phone or tablet so it will show the hologram once you place your taped plastic trapezoidal prism (four trapezoids taped together).  Please post photos if you want of your finished product.  Again I just thought this would be a fun break from all of the reality we are currently facing.

Tammy

 

https://www.youtube.com/watch?v=ruP3_I5MeDc

Thursday, November 12, 2020

AR in manufacturing and production

 As an Instructional Designer its important to have the ability to make mistakes without adding additional cost to the final product. AR is a tool that enables designers to make as many mistakes when designing a final product without adding time or cost to the project. Working groups can try out a product through AR and identify kinks that need to be corrected prior to creating the final project. Today I will look at AR in the manufacturing and production industry.  How does this correlate to instructional design?  The manufacturing industry creates products and trains employees on products.  In manufacturing many of the machines have multiple parts that create the whole. In the design process different groups are in charge of creating the many parts to create the machine.  When different design teams who work on one part don't account for how the other part fits, the machine will not work. You are thinking to yourself surely that doesn't happen does it?  You just need to look at the long line of products that were recalled due to defects in the design.  I won't mention the manufactures name but all of these products caused a defect which led to injury or death.  Defects in easy bake ovens, defective gas pedals, baby slings, tires, bean bag chairs, high chairs, drop side cribs and cruise control.  I have included a link below if you are interested in the defect.  The fact is that instead of creating physical models AR lets any industry including engineers and designers to design a product.  If the model works in AR then the design team can move on to a physical creation.  This feature of AR helps save production cost, design team time, and overall quality of the final product.  AR is an invaluable tool no matter what industry you find yourself employed in.  


https://www.frayneaccidentinjurylaw.com/blog/10-famous-product-recalls/

Tuesday, October 27, 2020

 Coming from a medical background I am always looking into educational applications that involve science.  I am sure you are wondering what does that have to do with Instructional design or learning? Well I believe you need to know what tools are available to you. The majority of these applications are created for enhancing learning from all age groups.  I have provided a link below of a video that was filmed in Rotterdam.  Adults and children stand on a platform and in front of them is a video of all of these different AR images.  The video is only a minute and forty seven seconds, it definitely worth your time.  The viewer sees how astonished and awed the audience is with how life like the AR models appear to be.  I just wanted to provide a visual example of how cool AR really is. Some of the AR applications listed are worth looking into: there is Anatomy AR, Quiver 3D, Elements 4D, AR Solar system, AR cell, Spacecraft 30, Aurusma, Zookazam ect...  I could go on but most of these applications are on Google play or Itunes.  I certainly hope that as the technology improves that schools at all levels adopt some of these applications into their classroom instruction.  

Tammy

https://www.karenbalbier.com/augmented-reality-in-the-science-classroom--minicast.htmlhttps://www.karenbalbier.com/augmented-reality-in-the-science-classroom--minicast.html

Monday, October 12, 2020

   Augmented Reality has seen a surge in its use in schools around the world.  All educators hope that their students will have successful learning outcomes.  AR can provide the boost to help students achieve those learning outcomes.  When introduced to AR most of the population believe it is an expensive option but that is far from the truth.  Most schools can incorporate AR with an internet connection, AR apps (education apps), mobile devices, and triggers (images, objects, or locations that can an action on the AR app).  AR works in conjunction with traditional instruction by enhancing the ability of students to solve problems, teamwork, and creating products.  Today's children are raised from infancy with technology at their disposal.  Children are visual learners and having children learn in mixed reality classrooms can only boost their learning. AR can supplement children's reading comprehension,  word problems, spatial representations, and science experiments.  There are AR applications from DAQRI and Arloon that feature educational apps that allow students to mix chemicals (no safety concerns), watch plants go through a simulated growing season, learn budgeting and finances, and understand 3-D objects in time and space.  Hopefully educators will embrace adding AR to their classroom instruction as technology becomes more and more integrated into every facet of our lives.  

Tuesday, September 15, 2020

 Whenever I am asked to add another application to my phone I usually groan.  I have so many and am wary to add any more.  Currently I have three screens full of applications.  Augmented reality has moved from primarly computer applications to smart phones.  If you type in augmented reality into your smartphone application store you will get AR applications and AR games.  I have an Iphone but there are just as many AR applications available on Droid devices.  The variety of applications is mind boggling.  Two of the applications I want to focus on are JigSpace and Jig Workshop.  I am in no way advertising for these two applications but wanted to showcase them for thier ability to assit in the education environment.  JigSpace  allows the user to scan an object and it then produces a 3-D image.  You can scan a toaster or a globe and it breaks that object into its component parts.  JigSpace is great for geology, biology, mechanics, or geography.  The use is endless for educators and learners.  Jig Workshop allows students and educators to create AR presentations for the classroom.  An example would be a presentation that breaks down a neuron cell to its most basic components.  Again a great tool for students and educators in any learning space.  These are applications which I would add to my kit bag regardless of my aversion to adding more to my phone.  

Wednesday, September 2, 2020

 Imagine using a digital text book in which the organs in the human body come out of the skeleton, the core of an atom is exposed or layers of soil are exposed to illuminate the dinosaur skeleton underneath (Klavins, 2020).  These augmented reality additions to digital textbooks already exist. A medical student can explore the human body without the need for a cadaver, an archaeology student can participate in a practice dig, and a college student can study atoms without a lab. Augmented reality provides students learning that comes to life from the page. Education has become a 3-D experience for the student transforming them from the classroom to video screen.  

Klavins, Ainars (2020). Overly/Augmented Reality for Education and Training.  https://overlyapp.com/blog/augmented-reality-in-the-classroom-ideas-for-digitizing-education-and-training/

Wednesday, August 26, 2020

 Hello everyone welcome to my Blog.  On this blog I will discuss how augmented reality can better the learning experience for the student.  Most of us are familiar with how augmented reality is used in popular games such as Pokemon.  Did you know that augmented reality is used in education platforms to tie in with textbooks so that students experience what they are learning?    

Making your Own Hologram

 Hello All So today I decided we all need a bit of fun in the face of our forced isolation. I am a big Miranda Cosgrove fan. You know from t...